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Automize move pokemon
Automize move pokemon




automize move pokemon

This maintains a balance of power versus accuracy because theoretically weaker moves could be used against the opponent to accomplish the same goal.

automize move pokemon

OHKO moves cannot be used on a Pokémon of a higher level than the one using the move. These moves are typically listed with an Accuracy of 30 (out of a possible 100), but the lower the target Pokémon's level in respect to the attacker, the more accurate the attack. A good example is in the case of certain moves that cause a Pokémon to faint with one hit, also called a One Hit KnockOut (OHKO), like Sheer Cold or Fissure. Often, a very powerful move is offset by having a very low Accuracy. This is commonly called Same Type Attack Bonus (STAB) and is used in jargon describing strategies.Īccuracy is an aspect of the Pokémon battling mechanics that helps to add a level of variability to the game. In cases where a move type is the same as the Pokémon's type, the total damage inflicted is increased by 50 percent. For example, Confuse Ray, a Ghost-type move, should be unable to affect Normal-type Pokémon, but it can in fact confuse any Pokémon regardless of type.Īnother aspect of move types is dependent not on the target, but on the Pokémon using the move. Flying-type is immune to Ground-type so the move would have "No effect." Some moves that cause status conditions are exceptions to this rule. An example of this would be using Earthquake, a Ground-type move, against a Pokémon that is a Flying-type. Moves that have "No effect" are of a type that the target Pokémon is immune to. Some Pokémon are of two types and damage results are affected by each as a result "Super effective" and "Not very effective" can refer to a move doing quadruple or one quarter of the normal amount. Common phrases associated with this aspect are "Super effective," "Not very effective," and "No effect." Super effective moves will do twice the normal amount of damage to their target while "Not very effective" moves will only do half. The effectiveness of a move is dependent on the move's type versus the target's type - or rather, how susceptible the target Pokémon's type is to the move's type. Of these, the Normal type is the most prevalent. Pokémon moves may be one of 17 Pokémon types. The latter case of how the game treats moves that deal set amounts of damage is inconsistent because some, like Dragon Rage, will be listed with their damage amounts in the Power. However, there are cases where the Power is not listed because either the damage is variable or the damage is caused in a specific manner (e.g., Sonicboom is listed without a Power while its effect says that it "always inflict 20 HP damage").

automize move pokemon

This is most commonly associated with moves that do not directly deal damage but perform an effect, such as inflicting a status condition or healing a Pokémon.

automize move pokemon

Some moves are listed with a Power value of "-". Other factors that are used in this equation include the defense and attack statistics of each Pokémon, the types involved with both the Pokémon and the moves used, items being held by either Pokémon, and even weather. This number is used in a complex equation that determines how many hit points are taken away from the target Pokémon. The Power of a move can range from 10 to 250 (the moves Explosion and Selfdestruct, however, essentially have 500 and 400 power, respectively, because they halve defense this effect is not mentioned in the game). Starting from Pokémon Diamond and Pearl, each move is also listed as a Physical Attack, Special Attack, or Status, which determines the stats that affect damage. Each move has a Power value, type, Accuracy value, amount of PP, and description. Moves are learned through leveling up, TMs and HMs, breeding, and move tutors ( NPCs that teach moves either once or infinitely). Because each Pokémon may only know a total of four moves at any one time, some strategy is involved in move selection. For example, the feline Pokémon Skitty is able to learn the move Assist, while the similarly feline Pokémon Meowth cannot. The moves that one Pokémon may learn are different from another depending on the species of Pokémon. Like most role-playing games (RPGs) where a player controls characters, battling them and leveling them up, Pokémon are able to learn certain moves that are used to inflict damage and status problems, restore health, or perform actions that in some way affect the overall battle. Pokémon moves are the techniques that Pokémon can use in or out of battle. Highlighting a move displays the aspects unique to that move. Each Pokémon is allowed to know up to four moves.






Automize move pokemon